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Meeting 27, Thu Dec 11

final papers are due, wrap-up party, discussion

Meeting 26, Tue Dec 9

plan: SK leads debrief conversation

Meeting 25, Thu Dec 4

plan: fantasy project based on GD-III work, write it out as a structured essay that will be graded.

Meeting 24, Tue Dec 2

plan: project brief, intro to paper assignment, project rating sheet

Meeting 23, Tue Nov 25

plan: demonstrate prototypes, final instructions about what needs to be done

Meeting 22, Thu Nov 20

plan: trouble-shoot in lab, collect titles, give deadline for getting design intent paragraph, reinforce that students are expected to attend both events, discuss project rate sheet

Meeting 21, Tue Nov 18

  • lab day
  • we introduced Sarah Kuhn as project evaluator
  • handed out project boxes and parts; assigned computers and PicoBoards to students

Meeting 20, Thu Nov 13

  • lab day
  • each team went around to describe their projects
  • quiz 1 returned
  • questions on parts
  • Scratch work

Tue Nov 11

school closed

Meeting 19, Thu Nov 6

  • lab day

Meeting 18, Tue Nov 4

  • discussion of Scratch coordinate system, transforming sensor readings to control sprites
  • discussed sensors that can be connected to PicoBoard

Meeting 17, Thu Oct 30

  • met in lab
  • students showed Scratch projects
  • discussed project plans in small groups

Meeting 16, Tue Oct 28


Meeting 15, Thu Oct 23

  • discussion of Main Project assignment
  • how to work with a partner
  • Exhibit Project assignment
  • assignment to visit museums
  • quiz 1

Meeting 14, Tue Oct 21

  • Jerry Beck & Elaina Bates presentation! It was great!
  • quiz prep: Norman Ch 1 & 2, game/arena assignment, character assignment, Scratch software
  • demonstrated a couple picoboard-interface-turnin projects
  • propose museum preference

jerrybeck-CIMG0978.jpg

Meeting 13, Thu Oct 16


Meeting 12, Tue Oct 14

  • crit of IC assignment
  • scratch interface board assignment
  • tangibles community lecture/slideshow
  • reading assignment: “The Tangible User Interface and its Evolution,” Hiroshi Ishii, Communications of the ACM, Vol. 51, No. 6 (June 2008).

Meeting 11, Thu Oct 9


Meeting 10, Tue Oct 7

  • TIDdle-8: pop-up paper engineering
  • discussion of software process for laser fab
  • http://ponoko.com & licensing of designs
  • next mtg will have Denise LeBlanc visiting

Meeting 9, Thu Oct 1

  • students presented cardboard character prototypes
  • intro to laser

Meeting 8, Tue Sept 30

  • TIDdle-7: character design
  • 4 more games presented in class
  • discussion of how to make a 2d moving character
  • discussion of what is a prototype: you should have worked out key ideas, but change after is welcome
  • hand-outs of Creative Kinetics and Traditional Wooden toys

Meeting 7, Thu Sept 25


Meeting 6, Tue Sept 23

  • TIDdle-5: LEGO bridge-building; discussion of design process & constraints
  • discussion of game-and-arena assignment
  • how to make paper templates

Meeting 5, Thu Sept 18

  • Scratch project crit! (most of class)
  • Karen's exercise with 5 examples each for arena, game, pieces, verbs/actions
  • Karen's introduction to assignment 3: design a game and arena (using folded templates) and rules and pieces

Meeting 4, Tue Sept 16

  • more wiki instruction (please join the TID space)
  • which section of the class do you really want? (CS or Art)
  • TIDdle #4—rubber band
  • well-designed vs. poorly-designed web sites & reasons why you think so
  • Jakob Nielson usability group
  • visual flow and hierarchy in graphic design
  • Scratch programming Q&A

Meeting 3, Thu Sept 11

  • critique (crit) of first assignment
  • introduction to assignment 2
  • TIDdle #3—play-doh

Meeting 2, Tue Sept 9

  • TIDdle #2—paper clip
  • Norman's Everyday Things principles discussion
  • wiki instruction

Meeting 1, Thu Sept 4

  • TIDdle #1—paper airplane
  • Overview of class
  • Assignment 1 handed out & discussion of Olsen doors as example

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