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      <dc:creator>Fred_Martin</dc:creator>
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      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Wed, 10 Dec 2008 00:05:19 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Click on the postcard images to view photos and videos from our two shows! &lt;/h1&gt; &lt;br /&gt; &lt;table class=&quot;wiki_table&quot;&gt; &lt;tr&gt; &lt;td&gt; &lt;a href=&quot;/TRM-exhibit&quot;&gt; &lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;width: 350px;&quot; /&gt; &lt;/a&gt; &lt;br /&gt; &lt;/td&gt; &lt;td&gt; &lt;a href=&quot;/DiscoveryExhibit&quot;&gt; &lt;img src=&quot;/file/view/DiscoverPostcard.jpg/48949403/DiscoverPostcard.jpg&quot; alt=&quot;DiscoverPostcard.jpg&quot; title=&quot;DiscoverPostcard.jpg&quot; style=&quot;width: 350px;&quot; /&gt; &lt;/a&gt; &lt;br /&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/table&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;fredm@cs.uml.edu &lt;/del&gt;&lt;/a&gt;&lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://mailhide.recaptcha.net/d?k=01COSqrfJ-58cc94fQb2pI1A==&amp;amp;c=iZBP8kCznrjdnfw8QFFKADFtsIimnLdVHk581djoISQ=&quot; rel=&quot;nofollow&quot;&gt; &lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;click for fred&#039;s email &lt;/ins&gt;&lt;/a&gt;&lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
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      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/49842163</link>
      <dc:creator>Fred_Martin</dc:creator>
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      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Mon, 08 Dec 2008 02:15:00 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Click on the postcard images to view photos and videos from our two shows! &lt;/h1&gt; &lt;br /&gt; &lt;table class=&quot;wiki_table&quot;&gt; &lt;tr&gt; &lt;td&gt; &lt;a href=&quot;/TRM-exhibit&quot;&gt; &lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;width: 350px;&quot; /&gt; &lt;/a&gt; &lt;br /&gt; &lt;/td&gt; &lt;td&gt; &lt;a href=&quot;/DiscoveryExhibit&quot;&gt; &lt;img src=&quot;/file/view/DiscoverPostcard.jpg/48949403/DiscoverPostcard.jpg&quot; alt=&quot;DiscoverPostcard.jpg&quot; title=&quot;DiscoverPostcard.jpg&quot; style=&quot;width: 350px;&quot; /&gt; &lt;/a&gt; &lt;br /&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/table&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/49662087</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/49662087</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Fri, 05 Dec 2008 23:56:29 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Click on the postcard images to view photos and videos from our two shows! &lt;/h1&gt; &lt;br /&gt; &lt;a href=&quot;/TRM-exhibit&quot;&gt; &lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;width: 350px;&quot; /&gt; &lt;/a&gt; &lt;a href=&quot;/DiscoveryExhibit&quot;&gt; &lt;img src=&quot;/file/view/DiscoverPostcard.jpg/48949403/DiscoverPostcard.jpg&quot; alt=&quot;DiscoverPostcard.jpg&quot; title=&quot;DiscoverPostcard.jpg&quot; style=&quot;width: 350px;&quot; /&gt; &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/49661871</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/49661871</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Fri, 05 Dec 2008 23:53:29 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Click on the postcard images to view photos and videos from our two shows! &lt;/h1&gt; &lt;br /&gt; &lt;a href=&quot;/TRM-exhibit&quot;&gt; &lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;width: 400px;&quot; /&gt; &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/49661657</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/49661657</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Fri, 05 Dec 2008 23:50:31 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Click on the postcard images to view photos and videos from our two shows! &lt;/h1&gt; &lt;br /&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;image:RevolvingPostcard.jpg width=&quot;400&quot; &lt;/del&gt;&lt;/a&gt;&lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;width: 400px;&quot; /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/49661627</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/49661627</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Fri, 05 Dec 2008 23:50:04 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Click on the postcard images to view photos and videos from our two shows! &lt;/h1&gt; &lt;br /&gt; &lt;a class=&quot;wiki_link&quot; href=&quot;/TRM-exhibit&quot;&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;image:RevolvingPostcard.jpg width=&quot;400&quot; &lt;/ins&gt;&lt;/a&gt;&lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/49661391</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/49661391</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Fri, 05 Dec 2008 23:47:22 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Opening at the Revolving Museum is tonight! &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;Click on the postcard images to view photos and videos from our two shows! &lt;/ins&gt;&lt;/a&gt;&lt;/h1&gt; &lt;br /&gt; &lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;width: 400px;&quot; /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/48948697</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/48948697</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Tue, 02 Dec 2008 14:46:52 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;Opening at the Revolving Museum is tonight! &lt;/ins&gt;&lt;/a&gt;&lt;/h1&gt; &lt;br /&gt; &lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;height: 566px; width: 800px;&quot; /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/48948587</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/48948587</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Tue, 02 Dec 2008 14:46:17 GMT</pubDate>
      <description>&lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;TID Students: Please see the &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;parts-ordering &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff3&quot; id=&quot;htmldiff3&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;page ! I have ordered stuff and you may wish to check that your order has been placed! -fredm &lt;/del&gt;&lt;/a&gt;&lt;img src=&quot;/file/view/RevolvingPostcard.jpg/48948519/RevolvingPostcard.jpg&quot; alt=&quot;RevolvingPostcard.jpg&quot; title=&quot;RevolvingPostcard.jpg&quot; style=&quot;height: 566px; width: 800px;&quot; /&gt; &lt;span style=&quot;color: #AAAAAA;&quot;&gt; &lt;br /&gt; &lt;/span&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/45903719</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/45903719</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Tue, 11 Nov 2008 04:39:20 GMT</pubDate>
      <description>&lt;hr /&gt; &lt;h2 id=&quot;toc0&quot;&gt; TID Students: Please see the &lt;a class=&quot;wiki_link&quot; href=&quot;/parts-ordering&quot;&gt; parts-ordering &lt;/a&gt; page ! I have ordered stuff and you may wish to check that your order has been placed! -fredm &lt;/h2&gt; &lt;hr /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/45863599</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/45863599</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Mon, 10 Nov 2008 23:08:42 GMT</pubDate>
      <description>&lt;hr /&gt; &lt;h1 id=&quot;toc0&quot;&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;TID Students: Please see the &lt;/ins&gt;&lt;/a&gt;&lt;a class=&quot;wiki_link&quot; href=&quot;/parts-ordering&quot;&gt; &lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;parts-ordering &lt;/ins&gt;&lt;/a&gt;&lt;/a&gt; &lt;a name=&quot;htmldiff3&quot; id=&quot;htmldiff3&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;page ! I have ordered stuff and you may wish to check that your order has been placed! -fredm &lt;/ins&gt;&lt;/a&gt;&lt;/h1&gt; &lt;hr /&gt; &lt;h1 id=&quot;toc1&quot;&gt; &lt;/h1&gt; &lt;h1 id=&quot;toc2&quot;&gt; &lt;/h1&gt; &lt;h1 id=&quot;toc3&quot;&gt; &lt;/h1&gt; &lt;h1 id=&quot;toc4&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Assoc. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Assoc. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc5&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc8&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc9&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc22&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc23&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc24&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/41591121</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/41591121</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Sat, 11 Oct 2008 12:59:56 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Asst. &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;Assoc. &lt;/ins&gt;&lt;/a&gt;Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; &lt;a name=&quot;htmldiff3&quot; id=&quot;htmldiff3&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Asst. &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff4&quot; id=&quot;htmldiff4&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;Assoc. &lt;/ins&gt;&lt;/a&gt;Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/41591101</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/41591101</guid>
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      <pubDate>Sat, 11 Oct 2008 12:59:25 GMT</pubDate>
      <description>&lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;TID students please note! &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;You must now request to “Join” this space in order to make edits. Please click on the “Join this Space” link on the left after logging in and I will approve your request as soon as I see it. -- Fred. &lt;/del&gt;&lt;/a&gt;&lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/38498636</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/38498636</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Wed, 17 Sep 2008 02:52:38 GMT</pubDate>
      <description>&lt;hr /&gt; &lt;strong&gt; TID students please note! &lt;/strong&gt; You must now request to “Join” this space in order to make edits. Please click on the &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Join &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;“Join this Space” &lt;/ins&gt;&lt;/a&gt;link &lt;a name=&quot;htmldiff3&quot; id=&quot;htmldiff3&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;on the left &lt;/ins&gt;&lt;/a&gt;after logging in and I will approve your request as soon as I see it. -- Fred. &lt;br /&gt; &lt;hr /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/38180932</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/38180932</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Mon, 15 Sep 2008 00:50:25 GMT</pubDate>
      <description>&lt;hr /&gt; &lt;strong&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;TID students please note! &lt;/ins&gt;&lt;/a&gt;&lt;/strong&gt; &lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;You must now request to “Join” this space in order to make edits. Please click on the Join link after logging in and I will approve your request as soon as I see it. -- Fred. &lt;/ins&gt;&lt;/a&gt;&lt;br /&gt; &lt;hr /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/36855335</link>
      <dc:creator>karen_roehr</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/36855335</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Wed, 03 Sep 2008 15:48:33 GMT</pubDate>
      <description>&lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/36855105</link>
      <dc:creator>karen_roehr</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/36855105</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Wed, 03 Sep 2008 15:46:38 GMT</pubDate>
      <description>&lt;img src=&quot;/file/view/poster-yellow-red-greenphone.jpg/34734119/poster-yellow-red-greenphone.jpg&quot; alt=&quot;poster-yellow-red-greenphone.jpg&quot; title=&quot;poster-yellow-red-greenphone.jpg&quot; /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Time and Place &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;For Fall 2008, T.I.D. will meet TR at 10:00 am in Olsen Hall. &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff3&quot; id=&quot;htmldiff3&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;We will use the new Laboratory for Interactive Learning (Olsen 302) as the course lab. Students will have 24x7 ID-card access to this lab. &lt;/del&gt;&lt;/a&gt;Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc4&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc5&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class. Please check the &lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; schedule. &lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; one text book &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; supply list &lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Readings &lt;/h2&gt; There is reading with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Class Structure &lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between lecture and hands on interaction to provide a balance of lecture/discussion, critique and studio work. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab AND NO drinks nor food is allowed. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let us know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 10% presentations, 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours will be posted. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
</description>
          </item>
    <item>
      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/36854999</link>
      <dc:creator>karen_roehr</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/36854999</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Wed, 03 Sep 2008 15:45:50 GMT</pubDate>
      <description>&lt;img src=&quot;/file/view/poster-yellow-red-greenphone.jpg/34734119/poster-yellow-red-greenphone.jpg&quot; alt=&quot;poster-yellow-red-greenphone.jpg&quot; title=&quot;poster-yellow-red-greenphone.jpg&quot; /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics – TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;OVERVIEW &lt;/del&gt;&lt;/a&gt;&lt;h2 id=&quot;toc1&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Time and Place &lt;/h2&gt; For Fall 2008, T.I.D. will meet TR at 10:00 am in Olsen Hall. &lt;br /&gt; We will use the new Laboratory for Interactive Learning (Olsen 302) as the course lab. Students will have 24x7 ID-card access to this lab. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc5&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc6&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc7&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this &lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;class: &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff3&quot; id=&quot;htmldiff3&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Tuesday Oct. 21, 2008 &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff4&quot; id=&quot;htmldiff4&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Tuesday Nov 18 2008 &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff5&quot; id=&quot;htmldiff5&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;These are in-class quizzes. &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff6&quot; id=&quot;htmldiff6&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;class. Please check the &lt;/ins&gt;&lt;/a&gt;&lt;a class=&quot;wiki_link&quot; href=&quot;/Schedule&quot;&gt; &lt;a name=&quot;htmldiff7&quot; id=&quot;htmldiff7&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;schedule. &lt;/ins&gt;&lt;/a&gt;&lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; &lt;a name=&quot;htmldiff8&quot; id=&quot;htmldiff8&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;two &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff9&quot; id=&quot;htmldiff9&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;one &lt;/ins&gt;&lt;/a&gt;text &lt;a name=&quot;htmldiff10&quot; id=&quot;htmldiff10&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;books &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff11&quot; id=&quot;htmldiff11&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;book &lt;/ins&gt;&lt;/a&gt;&lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. See separate &lt;a name=&quot;htmldiff12&quot; id=&quot;htmldiff12&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Supply List &lt;/del&gt;&lt;/a&gt;&lt;a class=&quot;wiki_link&quot; href=&quot;/supplies&quot;&gt; &lt;a name=&quot;htmldiff13&quot; id=&quot;htmldiff13&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;supply list &lt;/ins&gt;&lt;/a&gt;&lt;/a&gt; . &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Readings &lt;/h2&gt; There &lt;a name=&quot;htmldiff14&quot; id=&quot;htmldiff14&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;are required books &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff15&quot; id=&quot;htmldiff15&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;is reading &lt;/ins&gt;&lt;/a&gt;with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link&quot; href=&quot;/Reading+List&quot;&gt; Reading List &lt;/a&gt; for sources. In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;a name=&quot;htmldiff16&quot; id=&quot;htmldiff16&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;CLASS STRUCTURE &lt;/del&gt;&lt;/a&gt;&lt;h2 id=&quot;toc12&quot;&gt; &lt;a name=&quot;htmldiff17&quot; id=&quot;htmldiff17&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;Class Structure &lt;/ins&gt;&lt;/a&gt;&lt;/h2&gt; Since true learning and mastery can result only with discipline, we will alternate between &lt;a name=&quot;htmldiff18&quot; id=&quot;htmldiff18&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;the computer/design lab and &lt;/del&gt;&lt;/a&gt;lecture &lt;a name=&quot;htmldiff19&quot; id=&quot;htmldiff19&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;room, &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff20&quot; id=&quot;htmldiff20&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;and hands on interaction &lt;/ins&gt;&lt;/a&gt;to provide a balance of lecture/discussion, critique and studio work. &lt;a name=&quot;htmldiff21&quot; id=&quot;htmldiff21&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;These will be listed on the class schedule on the course web site—please check it regularly for updates. &lt;/del&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. You will be given &lt;strong&gt; 24x7 &lt;/strong&gt; access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the &lt;a name=&quot;htmldiff22&quot; id=&quot;htmldiff22&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;lab. &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff23&quot; id=&quot;htmldiff23&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;lab AND NO drinks nor food is allowed. &lt;/ins&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let &lt;a name=&quot;htmldiff24&quot; id=&quot;htmldiff24&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;me &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff25&quot; id=&quot;htmldiff25&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;us &lt;/ins&gt;&lt;/a&gt;know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; GRADING &lt;/h2&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) &lt;a name=&quot;htmldiff26&quot; id=&quot;htmldiff26&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;10% presentations, &lt;/ins&gt;&lt;/a&gt;5% Class Note book 10% Design Process Folders (note these are graded separately from the project) &lt;a name=&quot;htmldiff27&quot; id=&quot;htmldiff27&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;10% presentations &lt;/del&gt;&lt;/a&gt;&lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; Office hours &lt;a name=&quot;htmldiff28&quot; id=&quot;htmldiff28&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;are listed above. &lt;/del&gt;&lt;/a&gt;&lt;a name=&quot;htmldiff29&quot; id=&quot;htmldiff29&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;will be posted. &lt;/ins&gt;&lt;/a&gt;You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
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      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/36485283</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/36485283</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Sat, 30 Aug 2008 13:38:01 GMT</pubDate>
      <description>&lt;img src=&quot;/file/view/poster-yellow-red-greenphone.jpg/34734119/poster-yellow-red-greenphone.jpg&quot; alt=&quot;poster-yellow-red-greenphone.jpg&quot; title=&quot;poster-yellow-red-greenphone.jpg&quot; /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;ins class=&quot;insert&quot; style=&quot;background-color: #AFA; color: #080; text-decoration: inherit;&quot;&gt;– &lt;/ins&gt;&lt;/a&gt;TID Tangible Interaction Design &lt;/h1&gt; &lt;br /&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;a name=&quot;htmldiff2&quot; id=&quot;htmldiff2&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;Co-numbered as 91.119 (Computer Science) and 70.105 (Art). &lt;/del&gt;&lt;/a&gt;&lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc1&quot;&gt; OVERVIEW &lt;/h1&gt; &lt;br /&gt; &lt;h2 id=&quot;toc2&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Time and Place &lt;/h2&gt; For Fall 2008, T.I.D. will meet TR at 10:00 am in Olsen Hall. &lt;br /&gt; We will use the new Laboratory for Interactive Learning (Olsen 302) as the course lab. Students will have 24x7 ID-card access to this lab. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc5&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc6&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc7&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc8&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; Tuesday Oct. 21, 2008 &lt;/li&gt; &lt;li&gt; Tuesday Nov 18 2008 &lt;/li&gt; &lt;/ul&gt; These are in-class quizzes. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; two text books &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. &lt;em&gt; See separate &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://teaching.cs.uml.edu/Performamatics/index.php?n=TangibleInteractionDesign.SupplyList&quot; rel=&quot;nofollow&quot;&gt; Supply List &lt;/a&gt; . &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Readings &lt;/h2&gt; There are required books with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://teaching.cs.uml.edu/Performamatics/index.php?n=TangibleInteractionDesign.ReadingList&quot; rel=&quot;nofollow&quot;&gt; Reading List &lt;/a&gt; for sources. &lt;br /&gt; In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc13&quot;&gt; CLASS STRUCTURE &lt;/h1&gt; &lt;strong&gt; Since true learning and mastery can result only with discipline, we will alternate between the computer/design lab and lecture room, to provide a balance of lecture/discussion, critique and studio work. These will be listed on the class schedule on the course web site—please check it regularly for updates. &lt;/strong&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc14&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. &lt;br /&gt; &lt;br /&gt; The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. &lt;br /&gt; You will be given 24x7 access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let me know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc19&quot;&gt; GRADING &lt;/h1&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) 10% presentations &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc20&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; &lt;br /&gt; Office hours are listed above. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc22&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
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      <title>home</title>
      <link>http://tid08.wiki.uml.edu/page/diff/home/36485231</link>
      <dc:creator>Fred_Martin</dc:creator>
      <guid isPermaLink="true">http://tid08.wiki.uml.edu/page/diff/home/36485231</guid>
      <comments>http://tid08.wiki.uml.edu/message/list/home</comments>
      <pubDate>Sat, 30 Aug 2008 13:37:13 GMT</pubDate>
      <description>&lt;img src=&quot;/file/view/poster-yellow-red-greenphone.jpg/34734119/poster-yellow-red-greenphone.jpg&quot; alt=&quot;poster-yellow-red-greenphone.jpg&quot; title=&quot;poster-yellow-red-greenphone.jpg&quot; /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc0&quot;&gt; Performamatics &lt;/h1&gt; &lt;h2 id=&quot;toc1&quot;&gt; TID Tangible Interaction Design &lt;/h2&gt; &lt;strong&gt; 3 credits, Fall 2008 &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Co-numbered as 91.119 (Computer Science) and 70.105 (Art). &lt;/strong&gt; &lt;br /&gt; &lt;strong&gt; Tue/Thu 10:00 – 11:15 Olsen Hall 404, North Campus &lt;/strong&gt; &lt;br /&gt; &lt;em&gt; Pre-requisite: a passion to learn &lt;/em&gt; &lt;br /&gt; &lt;a name=&quot;htmldiff1&quot; id=&quot;htmldiff1&quot;&gt;&lt;del class=&quot;delete&quot; style=&quot;background-color: #F88; color: #800; text-decoration: inherit;&quot;&gt;UMass Lowell &lt;/del&gt;&lt;/a&gt;&lt;br /&gt; 91.119 / ISIS 15018 Department of Computer Science &lt;br /&gt; &lt;strong&gt; Gen Ed Tech Credit &lt;/strong&gt; Asst. Prof. Fred Martin &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:fredm@cs.uml.edu&quot; rel=&quot;nofollow&quot;&gt; fredm@cs.uml.edu &lt;/a&gt; (978) 934–1964 &lt;br /&gt; 70.105 / ISIS 15019 Department of Art &lt;br /&gt; &lt;strong&gt; Gen Ed A&amp;amp;H Credit &lt;/strong&gt; Asst. Prof. Karen E. Roehr &lt;a class=&quot;wiki_link_ext&quot; href=&quot;mailto:karen_roehr@uml.edu&quot; rel=&quot;nofollow&quot;&gt; karen_roehr@uml.edu &lt;/a&gt; (978) 934–3586 &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc2&quot;&gt; OVERVIEW &lt;/h1&gt; &lt;br /&gt; &lt;h2 id=&quot;toc3&quot;&gt; Course Description &lt;/h2&gt; Tangible Interaction Design brings together engineering, computer science, and art students around the theme of creating useful and educational prototypes that include embedded computing technology. Students will work in multi-disciplinary teams, carrying out a series of creative projects over the course of the semester. &lt;br /&gt; &lt;br /&gt; Course projects will be developed in three themes: (1) museum exhibits, (2) lifestyle products, and (3) toys. In the museum category, students will choose a physical principle (e.g., motion, electricity, matter) and develop an interactive exhibit around this theme (for ages 5 - 12). In the lifestyle category, students will develop a personal efficiency product that addresses time management, hygiene, health, fitness, or diet. In the toys category, students will develop an educational toy that teaches ideas such as shapes, sequence, musical pitch, or the alphabet. We will partner with local schools and daycare centers to test the toys. &lt;br /&gt; &lt;br /&gt; Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices. In the Fall 2008 semester, projects will include the design of a game or toy, which will be exhibited at &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://revolvingmuseum.org&quot; rel=&quot;nofollow&quot;&gt; The Revolving Museum &lt;/a&gt; (Lowell, MA) and an exhibit to teach a scientific or mathematical principles, which will be exhibited at the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://www.discoverymuseums.org&quot; rel=&quot;nofollow&quot;&gt; Discovery Museums &lt;/a&gt; (Acton, MA). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc4&quot;&gt; Course Requirements &lt;/h2&gt; Tangible Interaction Design is a 100-level course and has no pre-requisites. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc5&quot;&gt; Time and Place &lt;/h2&gt; For Fall 2008, T.I.D. will meet TR at 10:00 am in Olsen Hall. &lt;br /&gt; We will use the new Laboratory for Interactive Learning (Olsen 302) as the course lab. Students will have 24x7 ID-card access to this lab. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc6&quot;&gt; Objectives &lt;/h2&gt; After participating in this course, you will be able to: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; critically analyze interaction modes in things and environments in our everyday designed world; &lt;/li&gt; &lt;li&gt; create novel systems that improve the quality of life (e.g., provide learning, play, or practical value); and &lt;/li&gt; &lt;li&gt; incorporate active computational elements and deliberatively developed graphical design elements in these systems. &lt;/li&gt; &lt;/ul&gt; &lt;br /&gt; &lt;h1 id=&quot;toc7&quot;&gt; CLASS REQUIREMENTS &lt;/h1&gt; &lt;h2 id=&quot;toc8&quot;&gt; Assignments &lt;/h2&gt; You will be given two major projects and four minor projects over the course of the semester. The course will also include 2 design process folders (one for each of the two major projects; explained at 2nd assignment), 2 quizzes, 1 in-class presentation, 2 papers and 1 web-based project exhibition. &lt;br /&gt; The assignments cover a variety uses and include practical application of beyond exercises. It is also important that you keep up with the weekly reading assignments. Due dates are listed on the class schedule and at the top of each assignment. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc9&quot;&gt; Critiques &lt;/h2&gt; Critiques/design reviews will be listed as either group or individual critiques. Crit days are required (i.e. do not miss class). Student input and involvement is crucial (we want to hear what you have to say). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc10&quot;&gt; Quizzes &lt;/h2&gt; There will be two quizzes in this class: &lt;br /&gt; &lt;ul&gt; &lt;li&gt; Tuesday Oct. 21, 2008 &lt;/li&gt; &lt;li&gt; Tuesday Nov 18 2008 &lt;/li&gt; &lt;/ul&gt; These are in-class quizzes. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc11&quot;&gt; Attendance &lt;/h2&gt; No more than three absences are permitted per semester. Missing any class is strongly discouraged. Attendance will be taken at the beginning of class. Misuse of attendance policy will result in “no credit” for the course. Continually &lt;strong&gt; arriving late &lt;/strong&gt; or &lt;strong&gt; leaving early &lt;/strong&gt; constitutes an absence or partial attendance: 3 late arrivals = 1 absence; 5 late arrivals= 2 absences. Please obtain the phone numbers of at least one member of the class in case of absence. You are still responsible for class work given in your absence. More than three absences lower your final grade (1 grade per absence). &lt;strong&gt; More than 5 absences will result in course failure. &lt;/strong&gt; Class begins at 10:00 am on Tuesday and Thursday. If you are unable to make it to class, please leave a note. Late work is marked down one grade &lt;em&gt; per day &lt;/em&gt; (i.e. from an A to a A–). &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc12&quot;&gt; Expenses &lt;/h2&gt; You will be required to purchase &lt;strong&gt; two text books &lt;/strong&gt; and a variety of materials for this course (including art supplies and electronic supplies). The bookstore tries to provide some of these materials. Be prepared for these expenses. It is possible to be creative on a budget. &lt;em&gt; See separate &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://teaching.cs.uml.edu/Performamatics/index.php?n=TangibleInteractionDesign.SupplyList&quot; rel=&quot;nofollow&quot;&gt; Supply List &lt;/a&gt; . &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc13&quot;&gt; Readings &lt;/h2&gt; There are required books with weekly assignments. These are listed on assignments. This is to supplement what you will be learning in class. See the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://teaching.cs.uml.edu/Performamatics/index.php?n=TangibleInteractionDesign.ReadingList&quot; rel=&quot;nofollow&quot;&gt; Reading List &lt;/a&gt; for sources. &lt;br /&gt; In addition, we will hand out articles from a variety of publications, including &lt;em&gt; Print Magazine &lt;/em&gt; , &lt;em&gt; Communication Arts &lt;/em&gt; , and the &lt;em&gt; Communications of the Assocation of Computing Machinery. &lt;/em&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc14&quot;&gt; CLASS STRUCTURE &lt;/h1&gt; &lt;strong&gt; Since true learning and mastery can result only with discipline, we will alternate between the computer/design lab and lecture room, to provide a balance of lecture/discussion, critique and studio work. These will be listed on the class schedule on the course web site—please check it regularly for updates. &lt;/strong&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc15&quot;&gt; Design Process Folders &lt;/h2&gt; Everyone is required to keep a &lt;em&gt; design process folder &lt;/em&gt; . There will be a separate folder for each of the two major projects. You will use it to record ideas, thumbnail sketches, drawings research, and your project briefs, critiques. The folders can be purchased at any stationary store and are due with each major project. This is essential to your thinking/creative process. We will discuss these in more detail in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc16&quot;&gt; Notebook &lt;/h2&gt; The course notebook is formatted in a loose leaf binder create 5 tabbed sections as follows: &lt;br /&gt; &lt;ol&gt; &lt;li&gt; Lecture notes &lt;/li&gt; &lt;li&gt; Elements &amp;amp; Principles &lt;/li&gt; &lt;li&gt; Assignments (4 minis 2 bigs) &lt;/li&gt; &lt;li&gt; Design Process (this is directly related to your process folders) &lt;/li&gt; &lt;li&gt; Reading notes &lt;/li&gt; &lt;/ol&gt; The use of the course notebook and design process folders will be discussed in class. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc17&quot;&gt; Course Laboratory &lt;/h2&gt; The Laboratory for Interactive Learning (Olsen Hall Room 302) will be the home base for course project work. At least 10 workstations are available in this lab. Each workstation includes computers that include all necessary software, a full set of hand tools and soldering irons, and assorted materials and supplies. &lt;br /&gt; &lt;br /&gt; The Engaging Computing Laboratory (Olsen Hall Room 306) will also be available for student use. This lab includes the Trotec laser engraver which is available for course projects. &lt;br /&gt; You will be given 24x7 access to both labs using your UML ID card for access. Students are expected to treat both labs with respect. This includes cleaning up after yourself at the end of each and every work session, and making sure doors are closed and locked if you are the last one to leave the lab. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc18&quot;&gt; Computer Software &lt;/h2&gt; Some assignments can be completed on your own personal computer, using the &lt;a class=&quot;wiki_link_ext&quot; href=&quot;http://scratch.mit.edu&quot; rel=&quot;nofollow&quot;&gt; Scratch software &lt;/a&gt; from MIT. This software is a free download and is available for both the Macintosh and Windows platforms. &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc19&quot;&gt; Cell Phones and Email &lt;/h2&gt; Cell phones, IM&#039;ing, and email are not permitted in class except in emergencies. Please turn off (or put in silent mode) all pagers, cells etc. Exceptions are for medical reasons (with doctors note) and in case of young children (permission after discussion at semester start). In the case of medical or other emergencies, please talk with us prior to class. &lt;br /&gt; &lt;br /&gt; E-mail is not to be accessed during class time. Doing so will lower your project grade by 1 grade. Contacting us by phone or e-mail is to let me know about absences, not for questions that should be asked in class. Stock market tips, concert ticket deals and rapping with your buddies are not permitted during class time. Misuse of web (surfing/instant messages e-mailing on ones own) will result in day dismissal from class. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h1 id=&quot;toc20&quot;&gt; GRADING &lt;/h1&gt; This class is about interaction design, including graphical and computational elements, and creating real systems that exemplify the principles discussed in class. At the midterm review, we will inform you of your letter grade in the course. While we realize that grades are important to all of you, we encourage you to involve yourself in the process of learning, creating and challenging yourselves rather than getting caught up with a grade. It has been our experience that those students who became genuinely involved in their work always received the highest marks because they enjoyed the process!!! &lt;br /&gt; &lt;br /&gt; &lt;em&gt; Final grading is based on your overall performance in the course, which includes the following: &lt;/em&gt; &lt;br /&gt; 30% 2 large Projects 20% 4 mini projects 15% Attendance in class, participation and attitude 10% Quizzes (5% each) 5% Class Note book 10% Design Process Folders (note these are graded separately from the project) 10% presentations &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc21&quot;&gt; Quality of Work &lt;/h2&gt; Your work must show a sufficient level of accomplishment in relation to the assignment, demonstrating technical proficiency, conceptual understanding and creativity. This course is also concerned with the way you go about solving problems. Therefore, it is important you stay on schedule with projects. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc22&quot;&gt; Questions &lt;/h2&gt; Please feel free to schedule an appointment with either of us (Karen and Fred) if you are at all concerned about something in the course. Our hope is that each of you will become computationally and visually literate and this can happen only if you are willing to assume some responsibility for your own learning. &lt;br /&gt; &lt;br /&gt; Office hours are listed above. You can always speak with us (or e-mail) about setting up another time to meet if necessary. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;h2 id=&quot;toc23&quot;&gt; Final Words &lt;/h2&gt; Open your mind. College is an ideal time for trying new approaches and changing old habits. We look forward to working with you this semester. 
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